|
![](/i/fill.gif) |
Am 22.12.2011 23:53, schrieb waggy:
> Christian Froeschlin wrote:
>> Basically, this was using shading by aoi pattern from a fixed point
>> to emulate a point light source. Once you have a basic shading pattern,
>> you can use a texture map to provide different black-and-white textures
>> for different shades of gray.
>
> That's the basic idea. I'm using a fixed point at the light's location for the
> slope pattern and the usual aoi, so reflections work.
My, I think that's really cool.
Post a reply to this message
|
![](/i/fill.gif) |