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On 12/16/2011 9:26 AM, Invisible wrote:
> OK, let me be more specific: Clearly the likes of Pixar, ILM and so
> forth must have tools that enable you to model organic shapes. It's news
> to me that normal humans can get their hands on such tools.
The Big House apps are apparently developed in-house and with some
exceptions are not available to the general public.
I am working on a modeler which to exports POV-Ray .INC files of the
model, which can be posed if the proper variable are set before calling
the file. I intend to add scene-building in an upcoming version. I am
giving up video gaming for a year, starting in January, so I should have
a great deal more time for working on this.
http://evilsnack.byethost22.com/lionsnake.htm
It is presently at a level that some users would call "kinda sucky and
frustrating," but it's better than trying to model a head with
hand-edited SDL.
> (And, as you know, normal humans do not have hundreds of thousands of
> pounds.)
Which is why I'm writing one of my own, because I don't have the $$$ for
a high-class modeling app, either.
Regards,
John
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