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Am 18.12.2011 01:50, schrieb Samuel Benge:
> clipka<ano### [at] anonymous org> wrote:
>> Another unofficial patch: Different sky sphere pigments for background,
>> reflection/refrction, and radiosity (here: blue, red and green,
>> respectively, with one reflective and one refractive sphere on a
>> black-and-white checkered plane).
>
> Interesting.
>
> Hey, speaking of sky_spheres, how hard would it be to implement textured fog
> (fog which is colored by a sky_sphere pigment)? Doing it in POV-SDL is not very
> fun, since a whole new scene management scheme is needed for it to work... but
> textured fog as an inherent feature would be easy to use, and would really help
> some scenes :)
It should be pretty easy to implement. All it would take is to pick the
fog color from a sky_sphere instead of using a constant.
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