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On 15/12/2011 07:56 PM, John VanSickle wrote:
> POV-Ray's scene description language is very adept for modeling and
> rendering objects that are made up of spheres, tori, cylinders, cones,
> boxes, and the like. However, the SDL is not very good at representing
> organic shapes like humans and animals.
It's also quite good at modelling anything with a succinct (closed-form)
mathematical description. And you can do some pretty interesting stuff
with blobs.
> Therefore many users develop the organic characters in a modeling
> application and export it to POV-Ray, and then incorporate that exported
> model into a POV-Ray scene that also contains models that the SDL does
> well.
It's news to me that there are modelling applications which are good at
organic shapes. (Or, indeed, any shapes at all...)
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