POV-Ray : Newsgroups : povray.off-topic : Povray: the benefits : Re: Povray: the benefits Server Time
29 Jul 2024 18:16:25 EDT (-0400)
  Re: Povray: the benefits  
From: Invisible
Date: 16 Dec 2011 04:23:42
Message: <4eeb0e1e@news.povray.org>
On 15/12/2011 07:56 PM, John VanSickle wrote:

> POV-Ray's scene description language is very adept for modeling and
> rendering objects that are made up of spheres, tori, cylinders, cones,
> boxes, and the like. However, the SDL is not very good at representing
> organic shapes like humans and animals.

It's also quite good at modelling anything with a succinct (closed-form) 
mathematical description. And you can do some pretty interesting stuff 
with blobs.

> Therefore many users develop the organic characters in a modeling
> application and export it to POV-Ray, and then incorporate that exported
> model into a POV-Ray scene that also contains models that the SDL does
> well.

It's news to me that there are modelling applications which are good at 
organic shapes. (Or, indeed, any shapes at all...)


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