On 12-12-2011 22:43, Ive wrote:
> Am 12.12.2011 14:11, schrieb Thomas de Groot:
>
> Especially given that this render uses poor AA.
Why? Not that poor, though.
>
> And for the reflection, hmm, I might be mistaken, but I would expect it
> to look different, especially where I think the sky or one of the
> opposite white walls from the houses are reflected. My starting point
> for ceramic floor tiles would be something like reflection {0 0.8
> fresnel on metallic 0.1} (ideally it would be {0 1 fresnel on ... the
> 0.8 is only to assume a layer of dust/dirt).
0.8?! I use 0.05 as otherwise the tiles are much too reflective for my
taste. 0.8 gives the tiles a mirror aspect which I certainly do not
want. See image with 0.8 instead of 0.05.
I might increase that value a bit though.... ;-)
> The stone texture itself does now fit nicely, but I liked it better
> without the plaster as this broken plaster element is already widely
> used within the scene.
I agree. See image.
Thomas
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