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Am 12.12.2011 14:11, schrieb Thomas de Groot:
> I believe I have improved a number of things.
>
Especially given that this render uses poor AA.
And for the reflection, hmm, I might be mistaken, but I would expect it
to look different, especially where I think the sky or one of the
opposite white walls from the houses are reflected. My starting point
for ceramic floor tiles would be something like reflection {0 0.8
fresnel on metallic 0.1} (ideally it would be {0 1 fresnel on ... the
0.8 is only to assume a layer of dust/dirt).
> 2) I processed the stone image map in the Gimp, and added a second layer
> in POV.
The stone texture itself does now fit nicely, but I liked it better
without the plaster as this broken plaster element is already widely
used within the scene.
> ToDo: a better street surface.
;)
-Ive
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