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On 12/10/2011 11:09 AM, clipka wrote:
> Another unofficial patch: Different sky sphere pigments for background,
> reflection/refrction, and radiosity (here: blue, red and green,
> respectively, with one reflective and one refractive sphere on a
> black-and-white checkered plane).
Would this have the same effect using three spheres in the current RC?
//THIS IS THE BACKGROUND IMAGE
sphere {<0,0,0>,1600
texture{
pigment {
image_map {jpeg "background.jpg" interpolate 2 map_type 1 }
}
finish{diffuse 0 ambient 0 emission 1 specular 0 phong 0 reflection{0}}
}
rotate y*0 //enter sky rotation here in degrees
no_shadow
no_radiosity
no_reflection
hollow
}
//THIS IS THE REFLECTION
sphere {<0,0,0>,1500
texture{
pigment {
image_map {hdr "reflection.hdr" interpolate 2 map_type 1 }
}
finish{diffuse 0 ambient 0 emission 1 specular 0 phong 0 reflection{0}}
}
rotate y*90 //enter sky rotation here in degrees
no_image
no_shadow
no_radiosity
hollow
}
//THIS IS THE ENVIRONMENT FOR LIGHTING
sphere {<0,0,0>,1400
texture{
pigment {
image_map {hdr "lighting.hdr" interpolate 2 map_type 1 }
}
finish{diffuse 0 ambient 0 emission 1 specular 0 phong 0 reflection{0}}
}
rotate y*0 //enter sky rotation here in degrees
no_image
no_shadow
no_reflection
hollow
}
I have been using this for a few months now and it works well. Having
this effect on the sky sphere will simplify its application.
FlyerX
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