|
![](/i/fill.gif) |
> Another unofficial patch: Different sky sphere pigments for background,
> reflection/refrction, and radiosity (here: blue, red and green,
> respectively, with one reflective and one refractive sphere on a
> black-and-white checkered plane).
Stop teasing us. We want RC4 NOW!
Not for every scene, but opens some interesting avenues. One
applications I can see: High resolution HDR on a sky_sphere that is
normaly visible, and a low resolution, blured HDR used for radiosity.
Should work good when you have some small and very bright areas.
Alain
Post a reply to this message
|
![](/i/fill.gif) |