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> I tried area_illumination (second image attached here) - and, yes, a
> little bit grainy, but I think it's tolerable at least for the time
> being!
>
> Yadgar
>
Regarding the graineeness isue:
Looking at your light_source, I see this:
light_source
{
<1, 0.1, 0.06>
color White
area_light
<2, 0, 0>, <0, 0, 0.12>, 5, 2
adaptive 1
jitter
fade_distance 1
fade_power 2
looks_like
{
union
{
object { Neon_Tube translate <0, 0.1, 0> }
object { Neon_Tube translate <0, 0.1, 0.12> }
}
}
}
As you have 2 strips, the 2 is OK.
The problem is that you have only 5 samples on the long side.
I propose something like this:
area_light
<2, 0, 0>, <0, 0, 0.12>, 17, 2
adaptive 1
jitter
Other densities that can be good: 33, 2 or 65, 2
(at 65, 2, or more, you probably no longer need to use jiter)
It's also possible that you may have correct results using only adaptive 0.
When you have a long and narrow light, the effective fade_power gets
lower than 2. In a typical room where your distance from the tubes are
relatively small, a fade_power 1.5 would probably be more realist.
The fade_power becomes 1 when the lenght of the light becomes very large
relative to the distance.
A very large/infinite emiting plane effectively don't fade with
distance: fade_power 0.
Do the test with a radiosity scene illuminated by an emiting plane.You
will have a constant illumination regardless of the distance from the plane.
Alain
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