POV-Ray : Newsgroups : povray.binaries.images : Strange behaviour of area_light : Re: Strange behaviour of area_light Server Time
30 Jul 2024 12:23:07 EDT (-0400)
  Re: Strange behaviour of area_light  
From: Warp
Date: 2 Dec 2011 13:31:44
Message: <4ed91990@news.povray.org>
On 12/02/2011 05:16 PM, clipka wrote:
> - The historic area_light code is only designed to generate soft
> shadows; other effects (highlights and - as in your case -
> distance-based light fading) remain as per a standard point light. (The
> area_illumination switch introduced with 3.7 does fix this for
> highlights, but not for distance fading yet.)

   And the reason why area_illumination is not always on (at least 
currently) is that it makes rendering of area lights a bit slower. In 
most scenes its effects would be unnoticeable, so the extra rendering 
time would be wasted. It's only when the area light is relatively close 
to a surface (ie. so close that the diffuse/specular illumination would 
visibly differ from that of a point light) that it makes a visible 
difference.


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