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> High!
>
> Fascinating (perhaps someday my virtual Kabul may look similarly)... the
> wall and street textures: are they bitmaps or procedural?
I am sure it will!
The textures are procedural bitmaps, meaning bitmaps with a heavy
layering over them.
>
> And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly
> would drool on it! But, alas, I could not convince him of raytracing
> until now, despite PoV-Ray being a perfect tool for Islamic art design!
This is a fairly simple one for a start. I shall probably try some more
difficult ones too... Meshes by the way, like everything here.
Thomas
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