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On 01/12/2011 12:22 PM, clipka wrote:
> Am 01.12.2011 11:02, schrieb Invisible:
>
>> I still don't see how you can "fix" the seems. It's not like you can
>> move individual blades of grass around.
>
> For /really/ good seamless textures, that's exactly what you do.
Except that, uh, it can't be done? :-P
> You haven't spent much time with Photoshop or Gimp, have you?
Photoshop is /far/ too expensive for me to ever afford. (Especially
given that I'd probably hardly ever use it anyway.)
I've used the Gimp. Everybody claims it's this insanely powerful
product. Personally, I can't get it to do anything vaguely useful... If
there /are/ powerful features in there, they are very well hidden.
>> POV-Ray makes nice stone textures (unless you're a geologist) and wood
>> textures (unless you're a dendrologist). Last time I checked, there's no
>> way of making a canvas texture or a wet paper texture or a spilled paint
>> texture or...
>
> Make that "last time I checked, no-one had yet found a way of...",
> because unless you've checked every possible combination of parameters,
> layered textures, averaged textures, and what-have-you, there are still
> ways undiscovered that might lead to the desired result.
Most interesting textures do not have closed-form representations.
POV-Ray only renders closed-form equations. QED.
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