POV-Ray : Newsgroups : povray.off-topic : Graphic design : Re: Graphic design Server Time
29 Jul 2024 16:25:31 EDT (-0400)
  Re: Graphic design  
From: Francois Labreque
Date: 1 Dec 2011 09:25:31
Message: <4ed78e5b$1@news.povray.org>
Le 2011-12-01 05:02, Invisible a écrit :
> On 01/12/2011 03:36 AM, Darren New wrote:
>> No, it's called being amused by you complaining about making textures in
>> a newsgroup run by people who make the best texture-creator in the
>> world. :-)
>
> POV-Ray makes nice stone textures (unless you're a geologist) and wood
> textures (unless you're a dendrologist). Last time I checked, there's no
> way of making a canvas texture or a wet paper texture or a spilled paint
> texture or...
>

By playing with gradient and checker textures, I'm sure you could come 
up with a decent canvas texture in less than half an hour.

>>>> That's possible too. It takes practice, is all. Not that I'm any
>>>> good at
>>>> it, but I'm a lot better than I used to be.
>>>
>>> There must be some kind of trick to it.
>>
>> Just education and practice. Like there's a "trick" to debugging a
>> program.
>
> Somebody somewhere must actually /teach/ graphic design skills...
>

If you are talking about the technical ability to perform a task? yes. 
Many schools, do teach those.

However, if you are talking about the artistic ability to come up with a 
concept, then this is a little more difficult to teach.  But in order to 
be able to do it, you must first rid your mind of all those negative 
preconcptions.  Let the creative energy flow through you.  If it ends up 
looking like crap, then throw it away, but don't hold yourself from 
trying because "It's going to look like crap!".

Geez, I really sound like Yoda!

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   gmail.com     */}camera{orthographic location<6,1.25,-6>look_at a }


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