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Am 01.12.2011 11:02, schrieb Invisible:
> I still don't see how you can "fix" the seems. It's not like you can
> move individual blades of grass around.
For /really/ good seamless textures, that's exactly what you do.
You haven't spent much time with Photoshop or Gimp, have you?
> POV-Ray makes nice stone textures (unless you're a geologist) and wood
> textures (unless you're a dendrologist). Last time I checked, there's no
> way of making a canvas texture or a wet paper texture or a spilled paint
> texture or...
Make that "last time I checked, no-one had yet found a way of...",
because unless you've checked every possible combination of parameters,
layered textures, averaged textures, and what-have-you, there are still
ways undiscovered that might lead to the desired result.
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