On 26/11/2011 10:55 AM, Roman Reiner wrote:
> Warp<war### [at] tag povray org> wrote:
>> One thing where the real-time engine has an "unfair" advantage is that
>> the radiosity is pre-calculated [...]
>
> No it's not. Cryengine3 renders global illumination in real-time!
I was under the impression that it only approximates GI using
screen-space methods.
> http://www6.incrysis.com/Light_Propagation_Volumes.pdf
...or not...
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