Roman Reiner <lim### [at] gmx de> wrote:
> Warp <war### [at] tag povray org> wrote:
> > One thing where the real-time engine has an "unfair" advantage is that
> > the radiosity is pre-calculated [...]
> No it's not. Cryengine3 renders global illumination in real-time!
Since all the lighting in the titanic scene is static, calculating
lighting dynamically is an enormous waste of resources. That exact same
scene could be rendered just with static lightmaps. (Turning lights on
and off does not require dynamic lightmaps, it just requires switching
between alternate sets of precalculated lightmaps.)
--
- Warp
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