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On 11/6/2011 3:21, gregjohn wrote:
> If you model something in 3DS or Blender, what is
> the specific benefit of porting to povray?
I did answer that. The texturing is likely better than what you get by
hand-drawing a texture, for anything that has algorithmic textures (i.e.,
textures created by the environment, like rust or stone, rather than
textures created by human design, like clothing).
I not uncommonly use pov-ray to create a flat texture that I then import
into some other modeler to map onto a mesh. You could go the other way just
as easily.
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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