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> The ending provides absolutely no sense of closure. You get given two
> options at the end of the final level. Once you complete the level, you
> get given two options back at the main hub. I picked an option, and I
> saw a freeze-frame painting and heard some lines of dialogue. Then the
> image faded to black, and the credits roll.
>
> As best as I can tell, if I'd chosen the other way, exactly the same
> thing would have happened. (I haven't scientifically verified this yet.)
> I would probably have got a different painting, and a different set of
> lines. I doubt I would have got any more closure.
>
> In short, a disappointing (but not disastrous) ending to a really cool
> game.
I tried this. Turns out both of the two choices you have to make right
at the end do have a small impact on the final end sequence. But given
that this sequence is just a slide-show anyway... not much sense of
achievement there.
Then again, it's such a great game to play in the first place...
> I had assumed there was much more of the game remaining because I
> haven't completed more than a fraction of the optional stuff.
> I guess having unfinished stuff gives me a reason to keep playing the game.
I have now upgraded almost everything to maximum. I've completed every
single one of the proving grounds - eventually - although I only got 1st
place on a few of them.
> I found the easiest challenge, and then activated *all* the available
> idols. At the same time. (Interestingly, I'm short of two idols. No idea
> how you get those, given that I've searched every level...) I fired up
> the easy challenge. I lasted 12 seconds. Literally. Damn!
> Completing the game also actives a "special new game option". I haven't
> tried it, but apparently it lets you do things like start a new game
> with level 10 skill, all weapons available, all upgrades unlocked, etc.
Apparently "special new game" lets you restart the game from the
beginning, but with all the weapons and XP you've already collected in
your current game. Needless to say, walking around the opening levels
with a level-7 calamity cannon and level-7 fire bellows means that any
enemy that wants to take you on is going to get their stuff messed up. >:-)
Also, I never did find those last two idols. But restarting with the
"special new game" option gives me the last two.
There's an achievement for completing each of the three dreams. There's
another for completing each dream with any 5 idols activated. I now have
all of those achievements. ;-)
There's also an achievement for completing a dream with all 10 idols
activated. Now that I've *got* all the idols, I can attempt that.
Unfortunately, one of the idols turns off health tonics, making the
dreams impossible to complete. So I can't obtain the last few
achievements. Even so, I've had a lot of fun playing Bastion, and
wringing every last drop of gameplay out of it.
> I wonder if there'll be a Bastion II? I'd buy it...
I still stand by that assessment. ;-)
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