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Am 30.10.2011 22:03, schrieb Alain:
> The part I do like is that the looks_like object is centered on the
> light_source whatever it's effective INITIAL location.
To be more precise, the looks_like object is not literally /centered/ on
the light source's initial location; rather, coordinates specified in
the looks_like object are interpreted relative to the light source's
location. (E.g. if you use "looks_like{sphere{<20,0,0>,1}}", the
looks_like object will be 20 units off from the light source's center.)
I think that feature can be argued about; from a consistency point of
view, I think it would make more sense if the looks_like object
coordinates would be interpreted as absolute world coordinates (after
all, POV-Ray uses absolute coordinates everywhere else); but I also see
the benefits of the relative-to-light-source behaviour; and backward
compatibility demands to keep it this way anyhow.
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