Hi(gh)!
> Perhaps I really should try the ambient
> sphere...
I tried this:
sphere
{
0, 5000000
texture
{
pigment { color rgb <0.5, 0.7, 1> }
finish { diffuse 0 ambient 1 }
}
hollow
}
...but it did not help either (see below)!
Note that I obviously made the sphere too large to be still visible
(black sky), but at least radiosity was calculated...
See you in Khyberspace!
Yadgar
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