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On 10/11/2011 12:17 PM, andrel wrote:
> On 11-10-2011 21:08, Darren New wrote:
>
>> It also means it isn't being sold to a different audience than it was
>> built for.
>>
>
> Missed most of the communication on Blender (lack of time forces me to
> stop reading deep down levels of long communications).
> Just dropping in here that Blender is very useable, provided that you
> work with it for some time. Unlike perhaps other software where the
> learning curve is shallower but much longer.
>
> I have two students now to create some models, one mainly using Blender
> and one Maya. We will be playing around for one month and then decide
> which one we are going to use for the rest of their internship. It is
> not a clear cut win for Maya so far.
>
>
In my case, I need something to "build with". All the other crap,
including the "paint on the mesh", is well.. either a distraction, or no
where near as close to "full" as I could get just mangling an image in
Photoshop, and trying to "fit" that to the UV of the object (not that
doing that is all that easy, if the mess, even unwrapped, is stupid
complicated). So.. I have something hard to learn, with 50 times the
features I need, and the ones it "does" have, are incomplete, in strange
places, or... well, not quite what I am looking for.
The sad thing is, since Linden Labs picked, for some strange reason,
Collada as its import mesh type, its also the only one that supports it
"natively", with having to convert. So, even if I had Rhino, I would
have to export from the "native" 3DM, to like OBJ, then, if Blender
supports that, maybe export to the right one, or, if not, load it into
something that exports to something Blender can use, or which the
Collada converter they suggest can convert "from", to the correct one.
All with my fingers crossed, that the result won't be a disaster.
I have been through this before, with POVRay, and 50 different formats,
no two of which where supported by every application, and some of which
where supported (and still are) by *none* of them. Like, a few mesh
formats where the last known converter was from the days when Raytracing
Worlds was published...
All I want is something to build meshes in, and has as many bloody ways
to do that as possible, without all the other stuff getting in the way.
Apparently, I am on the wrong planet to find that. lol
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