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On 10/7/2011 3:53 PM, Darren New wrote:
> On 10/7/2011 15:04, Orchid XP v8 wrote:
>> No - that's just poor program design. Everybody has that... ;-)
>
> Actually, I think it stems from programmers targeting in-house experts.
> Remember that Blender started as a custom program.
>
> Ever see a level-builder tool for a game that wasn't expecting to
> release the level-builder tools? They're nightmares too, because it was
> easier to teach the 10 people using it what the hotkeys were than it was
> to design something usable.
>
A quote from "Blender Fundamentals: The Essential Guide to Learning
Blender 2.6":
pp13 'A Little Bit of History
Some programs don't have any thinking behind their interface. This is
obvious. The programmers write the functionality, which is operated from
a command line, and realize at some point that the general public has no
way of using their wonder-program without a graphical interface. So,
they learn to create a data entry form, slap it on top of their program,
and away they go. And it stinks.
A lot of people think that Blender was created in the same fashion, and
in the very recent past, this was true.'
;) lol
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