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On 02/10/2011 9:00 AM, Thomas de Groot wrote:
> This is looking very good Stephen!
Thanks
> Finer and more hairs is of course
> better in close up. At a distance, one should be able to get away with
> lower density... That might be the choice to make when building a scene.
>
As you say. :-)
For scenes the least that you can get away with the better. There is
enough demand on system resources without adding large meshes.
> In any case, Poseray is handling the hairs quite nicely now, though I
> would like to see some improvement on the handling of the different hair
> files generated. There appears to be some confusion with the name-giving
> which should be more straightforward and directly related to the
> original names.
I noticed that.
> I shall see if I can make a proposal to FlyerX about this.
Not a bad idea.
BTW I'm still using PoseRay v3.12.2 as the current Beta forces the use
of sRGB Colours. Unfortunately this is not compatible with Bishop3D and
I don't want to take the time out to explore the colour spaces ATM
--
Regards
Stephen
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