On 1-10-2011 16:53, Stephen wrote:
> That's why I wrote somewhen. This was back when the hair room was
> introduced.
>
> I was also wrong about 6000 hairs being too much. My problem was the
> PoseRay settings. I needed to set Root diameter to 0.0002.
> Just playing about, I've exported a mesh with 16000 hairs and get not
> bad results. Although I managed to crash RC3 when I tried to load the
> mesh file into the editor.
>
I think we need to make a compromise between a very large number of fine
hairs (= very heavy data file) and fewer, somewhat thicker hairs (=
smaller data file). I have been mainly exploring the latter option,
which implies the search for a convincing hair texture.
Here is an example, with a 300+Mb data file and a simple grey pigment.
Thomas
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