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On 1-10-2011 4:08, Alain wrote:
>
> As for the area light, adaptive is a must. Start with adaptive 0, and
> increase to adaptive 1 or 2 only if you have disturbing artefacts.
> Looking at the actual scene, it's probable that adaptive 0 will be
> correct, with, maybe, some pixel sized glitches near the torch holder on
> the wall.
>
> Most of the time, with adaptive 0, the time hit is barely larger than 4,
> even with high density arays like 17 * 17, 33 * 33 or 65 * 65.
Excellent suggestion. I was using adaptive 1, but I might indeed get
away with adaptive 0.
Thomas
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