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On 8/31/2011 12:05 PM, clipka wrote:
> In virtually all RPGs, you acquire "experience points" for accomplishing
> tasks, such as killing monsters or solving puzzles; once your
> accumulated XPs reach a certain threshold, you advance to a new
> "character level" (also known as "leveling up"), which means that you
> may add or improve skills again.
Mind, there are some exceptions. Eve Online, for example, doesn't have
XP, but it does have a sort of equivalent. As you add skills to the
training queue, those skills improve, a set number of points over time,
eventually giving you a "level" in that skill. Literally everything from
how well you mine ore, to which ships you can fly, and how accurate your
weapons are, effective your armor/shield, etc. may be, and so on, is
determined by which of these you spent time "studying".
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