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On 23-8-2011 15:04, Jim Holsenback wrote:
>> Thomas
> Hey nice work ... curious about the camera settings that you are using,
> mind posting a few particulars? I /really/ like how this scene is posed
> ... top drawer!
Gladly.
Knowing that the height_field with the city has a scale of <500, 30,
500> and is centered on the origin with basis at 0.0, and knowing that
water level is y=0.60; and with the other side of the river being a
height_field with the same scale and translated <-250, 0, 0>:
//Camera positions:
#declare SceneLook = 6; //0=overview; 1=overview River Harbour;
2=Ruins; 3=orthographic vertical; 4=orthographic vertical for roaming
//5=Sikhara; 6=overside Yann; 7=offshore
Sea Harbour; 8=birdseye Yann mouth; 9=from upriver;
camera {
#switch(SceneLook)
#case (0)
location <-100, 30, -240.0>
look_at <-100, 0, 0.0>
#break
#case (1)
location <-140, 30, -140.0>
look_at <-140, 0, 0.0>
#break
#case(2)
location <-59.6, 14.3, -234.0>
look_at <-80.0, 25.0, 0.0>
#break
#case(3)
orthographic
location <0.0, 300.0, 0.0>
look_at <0.0, 0.0, 0.0>
#break
#case(4)
orthographic
location <-150.0, 100.0, -50.0>
look_at <-150.0, 0.0, -50.0>
#break
#case(5)
location <-100.0, 25.0, -50.0>
look_at <-150.0, 10.0, 10.0>
#break
#case(6)
location <-325.0, 5.0, -150.0>
look_at <-100.0, 10.0, 20.0>
#break
#case(7)
location <-100.0, 100.0, 200.0>
look_at <-100.0, 10.0, 0.0>
#break
#case(8)
location <-200.0, 100.0, 200.0>
look_at <-200.0, 10.0, 0.0>
#break
#case(9)
location <-200.0, 2.0, -200.0>
look_at <-200.0, 10.0, 0.0>
#end
direction 1.5*z
right x*image_width/image_height
angle 80
}
The large angle generates some deformation which are acceptable is these
kind of panoramic views.
Just ask if you want any more info.
Thomas
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