POV-Ray : Newsgroups : povray.binaries.images : Gancaloon - urbanism wip : Re: Gancaloon - urbanism wip3 Server Time
30 Jul 2024 20:27:01 EDT (-0400)
  Re: Gancaloon - urbanism wip3  
From: Jim Holsenback
Date: 19 Aug 2011 11:12:33
Message: <4e4e7d61$1@news.povray.org>
On 08/19/2011 11:17 AM, Thomas de Groot wrote:
>  From the other border of the River Yann, Gancaloon is going to look
> something like this.
>
> Water material based on code by Trevor Quayle; landscape patterned
> texture based on code by Jaime Vives Piqueres.
>
> My next problem now is this. I have an image_map for texturing the
> roads, mostly transparant and which layers nicely over another texture,
> except... if I use this patterned texture I cannot layer over it! I have
> tried patterning the image_map but to no useful result. Any smart idea
> you want to share? ;-)
>
> Thanks!
>
> Thomas

wow ... making progress! I LIKE where this is going. As far as smart 
ideas ... well I'm bogged down working on a landscape of my own, but am 
making some headway with Bill's height_field function.

Jim


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