POV-Ray : Newsgroups : povray.binaries.images : Gancaloon - urbanism wip : Re: Gancaloon - urbanism wip2 Server Time
30 Jul 2024 20:17:54 EDT (-0400)
  Re: Gancaloon - urbanism wip2  
From: Alain
Date: 5 Aug 2011 14:59:39
Message: <4e3c3d9b$1@news.povray.org>

> Nice ;)
>
> My impression is that there is not enough space between houses.
> There should probably be a fine scale road system, either painted
> by hand or zeroed using some sort of crackle pattern.

Keep in mind that it's a medieval style walled city. In those citys, 
space is *scarse*! Buildings are literaly cramed toghether leaving only 
the bare minimum space for the narow and twisting streets. Buildings 
overhanging over the streets are relatively to very common. Facing 
buildings may actualy touch each others. This makes for prety dark 
streets and aleys.

Over time, as old buildings are torn down and new ones built, the 
streets tend to become narower. Some streets become dead ends, and 
former dead ends may now allow thru trafic. In the worst case, some 
streets or group of streets can become totaly cut off from all other 
streets... In that case, you may have some "tunels" through some 
buildings, or strange bridges passing over buildings.

If the terrain is steep, some "streets" can actualy be stairs.


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