POV-Ray : Newsgroups : povray.binaries.images : Gancaloon - urbanism wip : Gancaloon - urbanism wip Server Time
30 Jul 2024 14:26:59 EDT (-0400)
  Gancaloon - urbanism wip  
From: Thomas de Groot
Date: 31 Jul 2011 03:45:49
Message: <4e35082d@news.povray.org>
This is a first approach towards simulating urbanism in Gancaloon, 
following a pattern of streets. Flat roofs are considered the norm. ;-)

- blocks were drawn on a bitmap;
- scaled up and reworked a bit/added to;
- transformed to svg paths in Inkscape;
- exported as one prism to POV;
- scaled down and translated to correct position in POV;
- intersected with copy of height_field;
- textured with a cell pattern.

Comments:
 From far away, the illusion is almost perfect, but close up the defects 
show. First of all, the buildings on steeper slopes were the roofs 
should be horizontal are looking like anything except buildings. The 
blocks should also be a bit more smoothed I guess. The cell texture is 
too regular despite a bit of warp added. Building height differences are 
needed. Building- and texture orientation should be more random.

Thomas


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Attachments:
Download 'gancaloon1.png' (391 KB) Download 'gancaloon2.png' (376 KB)

Preview of image 'gancaloon1.png'
gancaloon1.png

Preview of image 'gancaloon2.png'
gancaloon2.png


 

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