POV-Ray : Newsgroups : povray.binaries.images : Proximity pattern, experimental builtin : Re: Proximity pattern, experimental builtin Server Time
30 Jul 2024 14:27:46 EDT (-0400)
  Re: Proximity pattern, experimental builtin  
From: Le Forgeron
Date: 26 Jul 2011 04:00:52
Message: <4e2e7434$1@news.povray.org>
Le 26/07/2011 09:58, Le_Forgeron nous fit lire :
> Le 26/07/2011 01:14, Christian Froeschlin nous fit lire :
>> Nice! How would it look with a black/white color_map and ambient 1?
> 
> Removing radiosity, single light source instead (irrelevant but for the
> shadow on floor), diffuse 0 ambient 1
> 
> texture_map {
> [ clock  pigment { rgb 0 } finish { ambient 1.0 diffuse 0.0 } ]
> [ 1.0-clock  pigment { rgb 1 }  finish { ambient 1.0 diffuse 0.0 }]
> }
> 
>  povray Fro.pov +KI0 +KF0.4 +KFI1 +KFF3 +FJ
> 
> The value 0 & 1 of the map are very seldom reached, so reducing the
> range is also interesting.

The original object has a size of 60. The 3 objects were using proximity
with a radius of 1, 10 and 20. (from left to right)


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