POV-Ray : Newsgroups : povray.binaries.images : Persistence of Vision : Re: Persistence of Vision Server Time
31 Jul 2024 00:29:46 EDT (-0400)
  Re: Persistence of Vision  
From: Jim Holsenback
Date: 30 Jun 2011 17:12:33
Message: <4e0ce6c1@news.povray.org>
On 06/30/2011 06:07 PM, Alain wrote:

>> On 06/29/2011 11:42 PM, clipka wrote:
>>> Am 28.06.2011 16:33, schrieb Jim Holsenback:
>>>> Before I decide if I want to develop this approach and further I
>>>> figured
>>>> I'd post to see what kind of reaction I get ;-)
>>>
>>> Freakin' cool mood!
>>>
>>> What's that bright thing in the lower right though? You didn't use
>>> diffuse on the reflecting plate, did you? That would be far from
>>> realistic for a polished surface.
>>
>> the bright spot in lwr right is the light source reaching that far into
>> the room, since it intercepts the reflecting plate just a little I might
>> be able to transform the light source just a bit ... the texture on the
>> slab is one of the copper definitions from metals.inc with a little
>> emission in place of the ambient term
>
> Emission for a metallic texture? Yuch!
> The ambient terms in those texture are hugly and dirty kludges to make
> them look acceptable when there is no environment.
>
> Metals, unless hot enough, never emit any light, they reflect it.

LOL ... ok you guys, I get the message ;-) I must've been thinking of 
something else, I checked and I have both ambient/emission set to zero 
... although setting the ambient term is moot because radiosity 
effectively sets it to zero.


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