POV-Ray : Newsgroups : povray.binaries.images : Persistence of Vision : Re: Persistence of Vision Server Time
31 Jul 2024 00:28:43 EDT (-0400)
  Re: Persistence of Vision  
From: Alain
Date: 30 Jun 2011 17:07:40
Message: <4e0ce59c$1@news.povray.org>

> On 06/29/2011 11:42 PM, clipka wrote:
>> Am 28.06.2011 16:33, schrieb Jim Holsenback:
>>> Before I decide if I want to develop this approach and further I figured
>>> I'd post to see what kind of reaction I get ;-)
>>
>> Freakin' cool mood!
>>
>> What's that bright thing in the lower right though? You didn't use
>> diffuse on the reflecting plate, did you? That would be far from
>> realistic for a polished surface.
>
> the bright spot in lwr right is the light source reaching that far into
> the room, since it intercepts the reflecting plate just a little I might
> be able to transform the light source just a bit ... the texture on the
> slab is one of the copper definitions from metals.inc with a little
> emission in place of the ambient term

Emission for a metallic texture? Yuch!
The ambient terms in those texture are hugly and dirty kludges to make 
them look acceptable when there is no environment.

Metals, unless hot enough, never emit any light, they reflect it.


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