Invisible <voi### [at] dev null> wrote:
> OK. So the early ones were entirely hard-wired. They're still using
> parallel processing to solve a real-world problem. My point was that
> some kinds of algorithms are very easy to solve with parallel processing.
Scanline rendering is easy to parallelize because all the pixels can be
rendered independently of each other (not unlike raytracing).
--
- Warp
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