On 18/06/2011 12:55 PM, Warp wrote:
> Invisible<voi### [at] dev null> wrote:
>> Quite. GPUs have been merrily parallising a large class of important
>> algorithms for decades now.
>
> I wonder what gives you that impression.
>
> The first GPU to support programmable shaders was the GeForce 3 Series,
> released in 2001.
OK. So the early ones were entirely hard-wired. They're still using
parallel processing to solve a real-world problem. My point was that
some kinds of algorithms are very easy to solve with parallel processing.
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