POV-Ray : Newsgroups : povray.binaries.images : Untitled S.F. [W.I.P] take 2 : Re: Untitled S.F. [W.I.P] take 2 Server Time
30 Jul 2024 20:30:24 EDT (-0400)
  Re: Untitled S.F. [W.I.P] take 2  
From: clipka
Date: 31 May 2011 18:33:08
Message: <4de56ca4@news.povray.org>
Am 31.05.2011 20:30, schrieb Anthony D. Baye:
> "Thomas de Groot"<tDOTdegroot@interDOTnlANOTHERDOTnet>  wrote:
>> Nice.
>>
>> I am still surprised at the render time. My planets with the given *Tek
>> atmosphere*, render in less than an hour....
>>
>> Thomas
>
> I'm going to guess that your planets are all unit spheres, or not much bigger.

Note that absolute scale doesn't affect render time.

> My planet has a radius of 63730 units: 1 unit = 100m, the atmosphere is 1000
> units - 100 scale km - thick (density varies appropriately, 99% is below 36km,
> 50% is below 5.5km).  I'm not terribly concerned about the render time, although
> it would be impossible to animate.

With a density distribution like that, you'll probably be able to reduce 
your render time by clipping the atmosphere at 36 km or even less 
without any noticeable impact (except for a good deal of render speedup 
:-)).

> As for it being flat and textureless: It isn't.  The planet is a combination of
> isosurfaces, one for land, one for ocean, and the water is my best water texture
> yet (although I did remove the dispersion).

Uh... given the scales you are using, are you sure you need the 
isosurfaces? I guess a bump map should do the job just as well.

> So, maybe it's a bit overkill, but I like it.

Heh, yeah. I know that feeling :-)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.