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Am 31.05.2011 20:30, schrieb Anthony D. Baye:
> "Thomas de Groot"<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Nice.
>>
>> I am still surprised at the render time. My planets with the given *Tek
>> atmosphere*, render in less than an hour....
>>
>> Thomas
>
> I'm going to guess that your planets are all unit spheres, or not much bigger.
Note that absolute scale doesn't affect render time.
> My planet has a radius of 63730 units: 1 unit = 100m, the atmosphere is 1000
> units - 100 scale km - thick (density varies appropriately, 99% is below 36km,
> 50% is below 5.5km). I'm not terribly concerned about the render time, although
> it would be impossible to animate.
With a density distribution like that, you'll probably be able to reduce
your render time by clipping the atmosphere at 36 km or even less
without any noticeable impact (except for a good deal of render speedup
:-)).
> As for it being flat and textureless: It isn't. The planet is a combination of
> isosurfaces, one for land, one for ocean, and the water is my best water texture
> yet (although I did remove the dispersion).
Uh... given the scales you are using, are you sure you need the
isosurfaces? I guess a bump map should do the job just as well.
> So, maybe it's a bit overkill, but I like it.
Heh, yeah. I know that feeling :-)
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