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On 5/21/2011 11:56 AM, Nekar Xenos wrote:
> On Sat, 21 May 2011 19:30:03 +0200, Le_Forgeron <jgr### [at] free fr> wrote:
>
>> Le 21/05/2011 19:25, stbenge nous fit lire :
>>>
>>> What's more important at this point? Saving parse time, render time or
>>> memory?
>>
>> Copyright free components, I would guess.
>
> I would also like to suggest portability (not too large a file). It
> would be great if the scene could be included in the samples.
Hmm. Well, technically one would only need 1/4 of the original height
map, since it can be copied & mirrored to produce a full tile. Or I
could go the CSG route, which complicates things but keeps the file size
lower.
Sam
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