POV-Ray : Newsgroups : povray.binaries.images : Persistence of Vision : Re: Persistence of Vision Server Time
31 Jul 2024 08:27:15 EDT (-0400)
  Re: Persistence of Vision  
From: stbenge
Date: 21 May 2011 15:42:16
Message: <4dd81598$1@news.povray.org>
On 5/21/2011 11:56 AM, Nekar Xenos wrote:
> On Sat, 21 May 2011 19:30:03 +0200, Le_Forgeron <jgr### [at] freefr> wrote:
>
>> Le 21/05/2011 19:25, stbenge nous fit lire :
>>>
>>> What's more important at this point? Saving parse time, render time or
>>> memory?
>>
>> Copyright free components, I would guess.
>
> I would also like to suggest portability (not too large a file). It
> would be great if the scene could be included in the samples.

Hmm. Well, technically one would only need 1/4 of the original height 
map, since it can be copied & mirrored to produce a full tile. Or I 
could go the CSG route, which complicates things but keeps the file size 
lower.

Sam


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