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On 5/19/2011 4:43 PM, Warp wrote:
> Could someone more knowledgeable about the subject shed some light on it?
> (Pun very much intended.)
I'm far from knowledgeable concerning OpenGL, but as Slime mentioned, a
shader might be the way to go. I think with older pixel shaders (<2) you
could blend textures in a few different ways (multiply, add, etc.). With
current GLSL implementations you can write entire functions from scratch
and do tons of other cool things.
Give GLSL a shot if you aren't worried about your program not working on
older hardware~
Sam
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