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Warp escreveu:
> Invisible <voi### [at] devnull> wrote:
>> The other group comprises everything else. I call these "alpha games".
>
> The rest of the world calls them casual games.
Not necessarily, unless you consider AAA games from the past as casual.
There are also some cleverly cerebral indie games demanding more
attention than casual players are willing to invest.
BTW, Pac-man was pretty casual: you inserted a coin, played for
high-scores or until you ran out of coins. Most old arcade games were
like that and at the same time were also pretty hardcore in the
challenge level. COD is one such casual game today, except it's not
nearly as hardcore in the challenge.
>> Let's look at tetris for a moment. Everybody has implemented it. No
>> computer hardware, programming language or similar platform can be
>> considered complete until there's at least one minimal tetris clone
>> available for it.
>
> Try to find a tetris game for the iPhone or the Android. I won't hold
> my breath.
Touch interface decidedly demands new play controls, like pulling an
elastic cord until you can release a bird. Old direction and buttons
don't work for touch interface, you don't have tactile feedback for you
actions. No, some rumble won't do it.
--
a game sig: http://tinyurl.com/d3rxz9
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