POV-Ray : Newsgroups : povray.bugreports : POV 3.7 RC3 : transparent image_map in front of a mirror : Re: POV 3.7 RC3 : transparent image_map in front of a mirror Server Time
29 Apr 2024 14:16:09 EDT (-0400)
  Re: POV 3.7 RC3 : transparent image_map in front of a mirror  
From: clipka
Date: 29 Apr 2011 14:35:28
Message: <4dbb04f0@news.povray.org>
Am 28.04.2011 15:32, schrieb Bastien Jacquet:
> I am using an image_map with transparent areas in front of a mirror
>   plane { z,0
>      texture{
>        pigment { image_map{ png "front.png" map_type 0 interpolate 2 once }} }
>      finish { reflection 0 ambient 1 diffuse 0 }
>   }
>   plane { z,-0.000001
>      finish { reflection {0.6} ambient 0.5 diffuse 0 }
>   }
>   plane {  z,10
>      texture{
>        pigment { image_map{ png "opposite.png" map_type 0 interpolate 2 once }} }
>      finish { reflection 0 ambient 1 diffuse 0 }
>   }
>
> Everything was good with 3.6, but moving to 3.7, I had to increase the distance
> between the texture and the mirror in order to see something else than black
> areas on transparent parts.
>
> Is this an intended behavior ?

It's probably a side effect of changes to certain tolerances used in 
comparisons of numerical values.

Note that what you seem to try to do can be achieved without the second 
plane by using layered textures:

   plane { z,0
     texture {
       finish { reflection {0.6} ambient 0.5 diffuse 0 }
     }
     texture {
       pigment { image_map{ png "front.png"
         map_type 0 interpolate 2 once }}
       finish { reflection 0 ambient 1 diffuse 0 }
     }
   }

You could also use a texture_map based on the image's alpha channel 
(though I guess it would be a bit more resource-hungry):

   plane { z,0
      texture{
        image_map { png "front.png"
          map_type 0 interpolate 2 once use_alpha }
        texture_map {
          [0 texture {
            pigment { image_map{ png "front.png"
              map_type 0 interpolate 2 once }}
            finish { reflection 0 ambient 1 diffuse 0 }
          }]
          [1 texture {
            finish { reflection {0.6} ambient 0.5 diffuse 0 }
          }]
      }
   }


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