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On 26/04/2011 12:00 PM, Jim Holsenback wrote:
> Hmmm .. looks like I got a different version that what's in this image,
> but no matter as long as the model is left a <0,0,0> I can position. I
> might be able to overcome the need for more subdivision with a
> light_group on the model ...
So you want the other model. (The first one is Vicki 4, that the mesh I
posted. the second one, with the globe, is Jessi.) The clothes are
different and are designed for each individual model. If it is Jessi
that you want I'll upload the PoseRay generated Mesh and material files
with image maps. I'll upload the clothes meshes separately so that they
can be changed. Do you want the clothes to be affected by a wind/her
walking and is so from what direction. Give me the story in your minds eye.
I like the idea of an orb rather than the
> logo object. I might leave the orb a simple reflective sphere, but maybe
> generally speaking I'm happy with what you've got so far ... maybe tad
> smaller with the orb, but that can be easily tweaked on my end ...
Percentage of current Orb and how heavy? The body pose will change with
the weight she is carrying and the hand pose with the size of the globe.
This realy needs to be done in Poser.
> and on 2nd thought maybe the obj->poseray->povray version would be better
> for me ... I'd like to leave the artist aspects up to you
That is the way Thomas does it. I import it into Bishop3D which uses its
own version of the Mesh and Materials. I suspect that it is not as
optimised as FlyerX's version.
--
Regards
Stephen
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