POV-Ray : Newsgroups : povray.binaries.images : Persistence of Vision : Re: Persistence of Vision Server Time
31 Jul 2024 02:24:30 EDT (-0400)
  Re: Persistence of Vision  
From: stbenge
Date: 21 Apr 2011 14:57:06
Message: <4db07e02@news.povray.org>
On 4/21/2011 2:34 AM, Paolo Gibellini wrote:
>  >Samuel Benge on date 20/04/2011 20:07 wrote:
>> Paolo Gibellini<p.g### [at] gmailcom> wrote:
>>>> Samuel Benge on date 19/04/2011 23:24 wrote:
>>>> Me too. I brightened the sunlight, changed the area_light settings
>>>> and made the
>>>> floor into actual tiles. Attached is a sample of the new macro.
>>>>
>>
>>> Cool.
>>> It'similar to my generator done for tc-rtc competition, but your code is
>>> more elegant.
>>> ;-)
>>> Paolo
>>
>> Wow, I should check in over there more often. Great work! What are the
>> technical
>> details of how it operates, if you don't mind my asking, Paolo?
>>
>> It's one of those things I keep coming back to: how to make irregular
>> bricks? A
>> very interesting, but difficult subject...
>>
> Thank you, Sam, but the bricks are simple isosurfaces.
> The sources are in p.t.s.
> ;-)
> Paolo

It was the actual solving I was wondering about :) I think I get the 
gist of how you did it: it looks at array entries to find free space and 
places blocks accordingly...


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