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Le 2011/04/15 23:15, Patrick Elliott a écrit :
> On 4/14/2011 8:17 PM, Darren New wrote:
>> On 4/14/2011 16:23, Patrick Elliott wrote:
>>> Uh.. They = developers, something = anything using the damn graphics
>>> card,
>>> in this case games.
>>
>> So you're complaining that games under Linux on the PC don't run as well
>> as games on the xbox? Or games under Windows don't run as well as on the
>> xbox?
>>
> Sigh.. Lets try this again.
>
> 1. Development platform - PC with some flavor of Windows.
> 2. Destination platform - xBox, running a stripped down form of Windows.
> 3. Port platform - The same Windows used in #1.
>
> So.. What the hell happens between 2 and 3, which makes it run like
> shit, and require 2 cores, more memory, etc.?
>
> The issue has nothing to do with Linux, which is a whole different
> problem, mostly resulting from the fact that OpenGL tends to run
> "behind" DirectX, when it comes to some things, due to the way hardware
> developers do their job (or, more often are paid to not do so).
During 1, the devlopment is aimed at the console.
Between 1 and 2, there is LOTS of optimistion specificaly aimed at the
xbox. Also, the console resolution is usualy somewhat low. When the xbox
was new, it was mostly connected to normal resolution TV sets...
When going to 3, the user wants greatly beter graphics. You want 32 bits
colours, at least 1600x1200 resolution, over 30 fps, greater vewing
distances, perfect anti aliasing,...
Alain
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