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On 4/14/2011 9:58, nemesis wrote:
> Darren New escreveu:
>> On 4/13/2011 23:41, Slime wrote:
>>> Are you using Direct3D?
>>
>> I'm using XNA, which is MS's .NET wrapping of Direct3D (at least on the
>> xbox - I don't think it uses D3D on the WinPhone).
>
> a-ha! Are you sure 360 devs aren't actually coding in assembly? ;)
Commercial developers use C++. If you want to release a game without MS
having to approve it first, you use XNA which (a) is way easier and (b)
locks you into a set of libraries that keeps you from (for example) stealing
user data, DDOSing whitehouse.gov, erasing other peoples' saved games, or
sending their music over the internet to your server.
>> Fun fact: XNA stands for "XNA is Not an Acronym."
> I thought it'd mean something like eXtreme Nondisclosure Agreement. ;)
I thought it was funny they out GNU'ed GNU, acronym-wise.
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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