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On 07/04/2011 10:37 AM, scott wrote:
>> This stuff is improving all the time of course. They have now managed to
>> get believable fur and basic water working in CGI. But I've yet to see
>> anybody manage really high-quality smoke or flames yet.
>
> Google/YouTube "real time smoke" - there are plenty of implementations
> of the physical fluid equations to produce realistic 3D volume smoke in
> real time on GPUs. Obviously if you're making a film you are not limited
> to real time, I'd be very surprised if you couldn't make 100% believable
> smoke for a film.
Certainly I remember seeing an nVidia demo that renders puffs of smoke
in a glass tank.
The *motion* of the smoke was very, very convincing. The visual
appearance of the smoke itself, however, was much less convincing. I'm
not sure precisely why. Probably because to make it look right, you need
global illumination, scattering and so forth.
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