> This stuff is improving all the time of course. They have now managed to
> get believable fur and basic water working in CGI. But I've yet to see
> anybody manage really high-quality smoke or flames yet.
Google/YouTube "real time smoke" - there are plenty of implementations
of the physical fluid equations to produce realistic 3D volume smoke in
real time on GPUs. Obviously if you're making a film you are not
limited to real time, I'd be very surprised if you couldn't make 100%
believable smoke for a film.
If you want some technical detail:
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html
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