POV-Ray : Newsgroups : povray.off-topic : It had to happen again... : Re: It had to happen again... Server Time
30 Jul 2024 04:13:16 EDT (-0400)
  Re: It had to happen again...  
From: Warp
Date: 6 Apr 2011 05:03:32
Message: <4d9c2c63@news.povray.org>
scott <sco### [at] scottcom> wrote:
> > The counterargument makes it sound like
> > one doesn't need RAM at all to draw a 3D scene in real-time.

> Just to clarify we're talking about CPU RAM here, not RAM in general. 
> It's completely possible to write a program on a PC that fills the GPU 
> RAM with complex meshes and textures, then releases nearly all CPU RAM 
> (apart from needed pointers and space for the CPU code itself).  It will 
> still work and be able to draw the scene in real-time, CPU RAM usage 
> will be minimal.

  I am talking about the Xbox 360 with its shared RAM (the same RAM is used
by the CPU and the GPU), and how 512 MB is a puny amount.

  Consider it in the other direction: Imagine that the amount of RAM would
be 128 MB instead. Would games still look as good as they do? If not, why
not?

  Now consider 2 GB vs 512 MB. Exact same thing.

-- 
                                                          - Warp


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