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Le_Forgeron <lef### [at] free fr> wrote:
> > scott <sco### [at] scott com> wrote:
> >>>> Why should loading the scenery from disc slow down the game?
> >>>
> >>> Odd question. Because the disc is really, really slow?
> >
> >> The CPU and GPU can carry on working whilst a file is loading, you don't
> >> have to block everything whilst the file loads (thankfully!).
> >
> > It's hard to work on something that has not been loaded.
> >
> Right.
> But you can usually split the scenery in areas. You only need the
> current area and its neighbour in memory.
Which is exactly where more RAM helps a lot: You can have more detailed
models and higher-resolution textures (and other types of bitmaps) for
larger visiblity distances, and overall have a larger "buffer" for the
scenery, allowing for less visible changes in LOD levels.
I don't even understand why we are having this conversation. What I'm
saying should be patently obvious. The counterargument makes it sound like
one doesn't need RAM at all to draw a 3D scene in real-time.
--
- Warp
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