POV-Ray : Newsgroups : povray.off-topic : It had to happen again... : Re: It had to happen again... Server Time
30 Jul 2024 06:27:57 EDT (-0400)
  Re: It had to happen again...  
From: Warp
Date: 2 Apr 2011 03:21:33
Message: <4d96ce7d@news.povray.org>
Le_Forgeron <lef### [at] freefr> wrote:

> > scott <sco### [at] scottcom> wrote:
> >>>> Why should loading the scenery from disc slow down the game?
> >>>
> >>>    Odd question. Because the disc is really, really slow?
> > 
> >> The CPU and GPU can carry on working whilst a file is loading, you don't 
> >> have to block everything whilst the file loads (thankfully!).
> > 
> >   It's hard to work on something that has not been loaded.
> > 
> Right.
> But you can usually split the scenery in areas. You only need the
> current area and its neighbour in memory.

  Which is exactly where more RAM helps a lot: You can have more detailed
models and higher-resolution textures (and other types of bitmaps) for
larger visiblity distances, and overall have a larger "buffer" for the
scenery, allowing for less visible changes in LOD levels.

  I don't even understand why we are having this conversation. What I'm
saying should be patently obvious. The counterargument makes it sound like
one doesn't need RAM at all to draw a 3D scene in real-time.

-- 
                                                          - Warp


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