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> It's hard to work on something that has not been loaded.
There's an obvious solution to that, which I think most large-world
games use, even on the PC (due to slow transfer between CPU and GPU
RAM). IIRC on GTA3 if you hacked the cars to go really fast, you could
drive to places before the high-resolution textures and models had
loaded, then after a second or so everything would suddenly get more
detail :-)
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