POV-Ray : Newsgroups : povray.binaries.images : moai : Re: moai Server Time
31 Jul 2024 00:31:01 EDT (-0400)
  Re: moai  
From: Jim Holsenback
Date: 1 Apr 2011 08:40:50
Message: <4d95c7d2$1@news.povray.org>
On 04/01/2011 08:47 AM, Trevor G Quayle wrote:
> Jim Holsenback<jho### [at] povrayorg>  wrote:
>
>> I've been using:
>> #declare LightDist = vlength(LightPos);
>>
>> as my value for fade_distance, Which is WRONG ... I want a smaller value
>> for that and up the intensity of the light source to compensate ...
>> @Christoph: Did I get that right?
>>
>> Jim
>
> This is something I learned from doing the matinee scene.
>
> What I have ended up doing, is set a relatively small fade distance (say the
> size of the light itself).  I then figure out what general value I want it at a
> certain distance (i.e., distance from light to your object or scene centre).
> Then use the formula given in the help to back calculate the initial intensity.
>
> For example, in my matinee scene for the projector, the distance from my
> projector light to the screen is about 2400, I set the fade distance to about
> 4.5.  Back-calculating to get a value of 1 at the screen (calculate the
> attenutaion value and take the inverse), gives an initial value of ~142,000!
> This seems very high, but it works out well because of the samll fade distance.
>
> -tgq
>
Sweet ... I think I'm getting some material here for [3.4.7.9] ... also 
explains what Ive was talking about with a value of 125000 in one of his 
recent scenes. My initial response was ... WTF!!!

Cool ... another "teaching moments" :-)


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